65 issues found

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On file of example, when I expand the frames using Ctrl, to other size or the same size (I mean dragging to expand it and make the distance between frames bigger and backing to the exacly same size where the last frame is 40 and released the mouse button) It create a keyframe on "Rfoot" which...More
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Submitted by danielfffffflores

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After upgrading to version 5.11, the program crashed in stage mode and does not enter composer mode. I open and close the program and it does not present the options to enter the composer mode.
The sidebars and top bars are also locked....More
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Submitted by wilson8969

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Step by Step.
1.Put any actor on scene.
2.Open "2d motion key editor"...More
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Submitted by danielfffffflores

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I was working normally, and I had my entire hip bones just dissapear, no deletion no change, just gone. I would have lost so much work had I not backed up my character previously. What happened, where did they go? They are still there, but not still there.
https://www.youtube.com/watch?v...More
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Submitted by boxels

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Hello, it seems CTA 5.1 is somehow slower as the previous version. In particular when experting a video
there is a significant gap right before its starts the export, then another even worse one after the export has finished,
right before the user is asked if he want to open the video. The...More
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Submitted by K_Digital

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Ok, I will try to be very clear, step-by-step, if it is not clear enough I can record a video.
1.Open a new empty project on CA, on "Content" tab drag "Ariel1_F.ctTBActor" (but can be any character with 360 head)
2.Open timeline....More
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Submitted by danielfffffflores

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When trying to create a character head with thick outlines and masks within those outlines, the mask always takes up the entire "face:" layer despite following the correct structure. In the example in the image attached, I created a mask layer that is smaller, the facial elements should mask...More
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Submitted by michaelbockus

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I've been experiencing this issue with Garry Pye's Toodees characters. When changing the Bone Hands, a Time Warp is created which throws the right arm haywire. I just realized how funny this all is when appreciating the cavemen Toodees. Anyway, I'm able to delete the Time Warps which solves...More
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Submitted by Steven Abeyta

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I never finished the training, and now 2dAnimation 101 is requesting payment....More
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Submitted by guyoo

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It is great news that the new editing power of animator 5.1 has made life easier than ever before
Many thanks t the team who have made this possible
Also with gif imports or apng...More
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Submitted by r78zj99