On file of example, when I expand the frames using Ctrl, to other size or the same size (I mean dragging to expand it and make the distance between frames bigger and backing to the exacly same size where the last frame is 40 and released the mouse button) It create a keyframe on "Rfoot" which...More
After upgrading to version 5.11, the program crashed in stage mode and does not enter composer mode. I open and close the program and it does not present the options to enter the composer mode. The sidebars and top bars are also locked....More
I was working normally, and I had my entire hip bones just dissapear, no deletion no change, just gone. I would have lost so much work had I not backed up my character previously. What happened, where did they go? They are still there, but not still there. https://www.youtube.com/watch?v...More
Hello, it seems CTA 5.1 is somehow slower as the previous version. In particular when experting a video there is a significant gap right before its starts the export, then another even worse one after the export has finished, right before the user is asked if he want to open the video. The...More
Ok, I will try to be very clear, step-by-step, if it is not clear enough I can record a video. 1.Open a new empty project on CA, on "Content" tab drag "Ariel1_F.ctTBActor" (but can be any character with 360 head) 2.Open timeline....More
When trying to create a character head with thick outlines and masks within those outlines, the mask always takes up the entire "face:" layer despite following the correct structure. In the example in the image attached, I created a mask layer that is smaller, the facial elements should mask...More
I've been experiencing this issue with Garry Pye's Toodees characters. When changing the Bone Hands, a Time Warp is created which throws the right arm haywire. I just realized how funny this all is when appreciating the cavemen Toodees. Anyway, I'm able to delete the Time Warps which solves...More
It is great news that the new editing power of animator 5.1 has made life easier than ever before Many thanks t the team who have made this possible Also with gif imports or apng...More