144 issues found

1

Votes
Not Reproducible
When I try to import an FBX file into Unreal Engine and enable the options "Use T0 As Ref Pose" and "Import Morph Targets," it causes the program to crash. I tried UE5.2, 5.1, 5.0 but all shows the same problem. I attempted to use different versions of Unreal Engine (specifically UE5.2, 5.1...More
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Submitted by funza15

0

Votes
New
There's a normal sized human model, and after I use AccuRIG to rig the model, export as a fbx file, it become 100 times smaller than the normal size when I import it to Unity. So I enlarged the normal sized model to 100 times bigger, and do the same thing as before, the size become normal,...More
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  •  599
Submitted by 1018512199

2

Votes
Active
Issue 1: Application Crash on Upload to AccuCore
Steps to Reproduce:
1. load and rig character in to AccuRig...More
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Submitted by bryanebentley81

0

Votes
Active
I have a character with embedded texture taken from here:
https://www.turbosquid.com/3d-models/3d-model-cartoon-hero-dog/968273
imported into Accurig 1.2.1 I can rigg it but despite of any export to FBX options I have selected (I have tried all the available format combinations) the exported...More
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Submitted by rattala

0

Votes
Released
a javascript error occured in the main process when i launch accurig please help....More
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Bug
Submitted by kwadwoamissah_463204

2

Votes
Active
I import an A-pose mesh, after some operations, the export is a T-pose, is this the version limit? I want the bind pose of the exported character to remain unchanged....More
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Submitted by 807110963

0

Votes
Active
Hey I have the following problem.
I export a character from Blender as FBX that has Vertex colors.
After rigging in Accurig and importing again all the Vertex color information is gone....More
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Submitted by justgoscha

0

Votes
Active
Good day reallusion and thanks for providing character auto rig for all engine. Please i have some suggestions which goes as follows:
1. Add "Send to AccuRig" button into iclone and CC: Please kindly add "send to Accurig" button under modify tab into iclone and CC because of character not...More
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Submitted by yayettah

4

Votes
Active
Please add buttons to switch to left, right, top, and bottom views. It can be helpful when placing markers precisely....More
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  •  559
Submitted by todornikolovcg

0

Votes
Active
When I went to go upload my custom character from Actorcore to blender, once I put my animation on my custom model he was sliding around everywhere, and his arms were inside his chest, I used AccuRIG to Rig Him, also he looked perfectly fine in the Actorcore Model/Animation Viewer but once...More
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Submitted by asyncresearchinstitute
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