126 issues found

2

Votes
Active
Currently the rigging tool is made for humanoids with flexible joints. It would be nice to see a feature for rigging rigid or semi-rigid characters.
For example let's say I have a stone golem model with a floating head. I would like to make his arm and leg joints flexible, but keep the head...More
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Submitted by maks2004233

0

Votes
Assigned
I popped in to get the free soldier character, and saw some others I might have purchased to go with it, but none of them are loading in the preview window, so I can't get a good look at them.
It starts to load, the green bar moves >90% and then stops, as you can see in the attached image...More
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  •  431
Bug
Submitted by MythicDepths

4

Votes
Active
Please add buttons to switch to left, right, top, and bottom views. It can be helpful when placing markers precisely....More
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  •  430
Submitted by todornikolovcg

0

Votes
Active
Good day reallusion and thanks for providing character auto rig for all engine. Please i have some suggestions which goes as follows:
1. Add "Send to AccuRig" button into iclone and CC: Please kindly add "send to Accurig" button under modify tab into iclone and CC because of character not...More
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  •  425
Submitted by yayettah

0

Votes
Released
Today when I tried to download multiple packs in ActorCore the downloaded zip file does not include all the animations. Before it had each pack in a separate folder, now it just has a single folder and only includes a few animations.
Screenshots attached.
Thank you for the help....More
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Bug
Submitted by mjbap

0

Votes
Active
Hey I have the following problem.
I export a character from Blender as FBX that has Vertex colors.
After rigging in Accurig and importing again all the Vertex color information is gone....More
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  •  420
Submitted by justgoscha

0

Votes
New
There's a normal sized human model, and after I use AccuRIG to rig the model, export as a fbx file, it become 100 times smaller than the normal size when I import it to Unity. So I enlarged the normal sized model to 100 times bigger, and do the same thing as before, the size become normal,...More
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Submitted by 1018512199

1

Votes
Active
Would be nice to be able to rig creatures such as quadrupeds or spiders.
Perhaps a new version when your talented engineers can make it happen.
I own horses and have always looked for the ability to use the tool to quickly rig a horse character....More
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  •  399
Submitted by hivoltage0

2

Votes
Active
I import an A-pose mesh, after some operations, the export is a T-pose, is this the version limit? I want the bind pose of the exported character to remain unchanged....More
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  •  399
Submitted by 807110963

0

Votes
Active
I have a character with embedded texture taken from here:
https://www.turbosquid.com/3d-models/3d-model-cartoon-hero-dog/968273
imported into Accurig 1.2.1 I can rigg it but despite of any export to FBX options I have selected (I have tried all the available format combinations) the exported...More
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  •  393
Submitted by rattala
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