If you have a character that the auto bone detect does not work properly, fixing the position of the bones is next to impossible. since all movement is 'screen relative' , a small / slight movement in screen space ALWAYS ends up moving the bone significantly in the 'depth' of the scene, so...More
I am very impressed that you are including more "black" avatars in your selection. I would like you to consider adding two options: 1. Allow us to pick and choose what avatars we want in what group, i.e. Business People, Spring, etc. 2. Add the option to have the avatar without clothes so we...More
Hello, I am writing to follow up on my previous message regarding the payment issue I am experiencing on your site. Despite following all the suggested steps, I am still unable to complete my purchase. Here are the steps I have already taken: 1. Tried using different web browsers....More
Hello, I am experiencing an issue when trying to make a payment on your site. Every time I attempt to complete my purchase, I receive the following message: “Sorry We Couldn’t Process Your Payment. Unfortunately, we couldn’t collect payments on your purchase. Please take a moment to review...More
Omniverse has a concept of variants which should be used for texture sets. This way the creator can easily switch between the predefined variants to pick a desired texture sets. Currently the downloads contain only a usd file with main texture and separate texture files. In order to be fully...More
After going through the rigging process, AccuRIG has stopped showing the 3D model in the final "Check Animation" step after hand rigging. I'm on Windows 10 with an RTX 3070 on version 1.3.8. I've tried: - Reinstalling AccurRIG...More
I used Actor Core Accurig to give my model a rig to control. once i was done, I downloaded auto setup for blender to riggify the model once ported from Accurig. first, the models rest pose was odd, i had to clear all transformations for it to have a normal t pose. second, when i riggified it...More
Creating a character in Accurig, I’ve adjusted the bone rotations to fix the head, feet etc with the offsets panel on the right side. None of the offsets are applied when I export the model for Unreal. ??...More