I don't know if this is a bug. I followed the omniverse tutorial https://www.youtube.com/watch?v=eDU6iJceZXs after downloading the omniverse usd file from actorcore, however when I drop the animation in the motion folder onto the character, it does nothing. Going from actor core usd to omniverse...More
Hey, like in any other Reallusion Software, it would be also amazing for this software, if there would be a button to just export the Character + Rig without any textures. On my hole workflow pipeline, the textures are allready in a seperate folder. I don't understand, why we should transfer...More
Greetings, there is a shockingly low to almost non-existent assortment of romantic animations. Not just here, but in Epic's FAB Marketplace as well. Another romantic interaction pack, I think, will be a great reprieve from all of the combat / movement / action that already exist in various...More
i just describe short. why there is no ue5 skeleton type in accurig only have ue4 skeleton . the different is UE5: have spine_01, spine_02, spine_03, spine_04, spine_05. in accurig UE4 : spine_01,spine_02,spine_03. i can't make ue5 rig?...More
I would like to see musician motions. Guitar / bass with moving fingers / guitar leads / held chords / Slide leads etc/ drums 4/4 5/4 7/4 different time signatures and styles / keyboards etc you get the idea. :) If this was put into a package I would buy it for sure....More
ActorCore is an incredible tool for simplifying character animation workflows, but I believe it could be further improved with the addition of more foundational animations. Specifically, animations such as: Turning in place Starting to run from standing...More
It would be great if we had an option to just rig one body part such as hands. Right now if you import an FBX, it forces you into full character rig mode. Thank you : )...More
Hello Friends from Reallusion, i just started using ActorCore's AccuRig and it has helped me a lot, it's an amazing tool and i plan to use it with all the characters i design, i'm currently rigging a pretty complex character, i struggled a good amount of time putting the joint dots because...More