I would like to suggest that accurig has a face rigging option. It would drastically help in people's workflow and I would be the only free auto rigger that this would beavailable....More
with all the new and different dances available I think Woo walk is a popular dance and it would be cool to have it as an animation available for purchase I don't care if it cost 6$ or100$ I think it would be so cool to use for alot fo 3D projects and alot of people might be interested to add...More
I came across actor core when I was looking for animations for game dev, there are so many random movement animations but no animations that can be used for creating LOCOMOTION, motions like turning, stand to sit, sit to stand, walk start - stop....etc. It would be great if there were complete...More
The new interaction animations are really cool, kudos to that! The dance animations are also cool. I was wondering if you guys can create animations for couple dancing or something like Waltz, Rumba, Foxtrot, Ballroom dances. It would be helpful for us creators. Thank you for your hardwork...More
Just going start by saying so far it's a great tool, great work chaps! Once the rig has completed and is ready for export, my UV's are erased. My character is built for Unity, which has a CC3 Head with eyelashes/waterlines etc and a custom clothed body...More
AccuRig does not currently allow us to undo an action such as moving a marker. Undo is an important and common feature of most modern software. I hope it can be added to the software in a future update....More
Hi I have just downloaded and installed this program ActorCore_AccuRIG_Setup_1.0.4 on a Windows 10 64 Bit notebook, but it fails to load showing the errors in attachment. I uninstalled, tried a fresh install, no difference. What is the problem and how do I successfully install & use it?...More
When I try to import an FBX file into Unreal Engine and enable the options "Use T0 As Ref Pose" and "Import Morph Targets," it causes the program to crash. I tried UE5.2, 5.1, 5.0 but all shows the same problem. I attempted to use different versions of Unreal Engine (specifically UE5.2, 5.1...More