When exporting a character through 3DXchange, it seems to rename the BlendShapes and this is visible in Unity. It is a huge problem for us, because it doesn't recognize the BlendShape animations. We wish to use 3DXchange because we have a ton of animations. Besides, we use Maya to customize...More
As soon as i updated my 3dXchange from version 7.01 to 7.02, my 3dXchange doesn't even open. The initial logo of 3dXchange 7 shows up and then it automatically crashes and the program gets closed....More
Hello Reallusion, iClone is becoming more and more powerful, but 3DXChange is stuck to its old 32b version, which greatly limits the size of the assets imported or exported. It is kind of a pity that 3DXChange has not been upgraded to 64b yet, because this makes it impossible, for example...More
I brought a character into 3DX7 and was surprised when the Non-Standard Character selector was grayed out. I imported the same file into Exchange 6 ( one of the last revisions) and was able to convert the character as expected. I Imported the character into Iclone7 and was able to use normally...More
Hello,... i've imported a daz3D gensis 3 female into exchange ( after applying the facial keys).. all works well... put it into iclone and added a wave file,... all worked well,.. put it back into exchange, all worked well, exported out as fbx and imported into unreal engine, all worked well...More
I'm not sure whether this is a Daz bug or a 3dxchange bug, but when I try to export Genesis 8 characters from Daz and load them into 3dxchange, the eye-lashes are offset from the face (see attached pic). Moreover, when I export the character from 3dxchange to iClone 7 for animation, the eye...More