Option to convert character to Non-Standard disabled
I brought a character into 3DX7 and was surprised when the Non-Standard Character selector was grayed out. I imported the same file into Exchange 6 ( one of the last revisions) and was able to convert the character as expected. I Imported the character into Iclone7 and was able to use normally then returning it to Exchange 7 once again it was grayed out. I could manually take the file into Exchange 6 (Non-PBR) and work with the Non-Standard Character function.
In 3DX7 I did have access to Expressions just not the Bone adjusting features of Non-Standard.
1. Standard export from Daz 4.9 beta (FBX standard settings I've been using for years) 2. Import to 3DX7 3. Move to Convert to Non-Standard (unable) 4. Import (same FBX file) into 3DX6 5. Convert to Non-Standard 6. Select Daz bone preset. 7. Adjust bone structure for Toon Mouse 8. Add extended bones 9. set expression tab features 10. Import to Iclone test animations. 11. works good. 12. Test export to 3DX7 13. still unable to access Non-Standard tab. 14. Expression tab accessible.
Hi, Paul,
I have got your file, we will check this issue.
Thanks for your help.
Reallusion
Feedback Tracker Admin
Thank you for your feedback.
Please provide the fbx file to help us identify the problem.
You can use cloud services such as Google Drive, Dropbox or OneDrive to make the files available to us and email the link with "FT3437" in the email title to feedbacktrackeradmin@reallusion.com.
Your help is highly appreciated.
Reallusion
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