Issue 3437
Option to convert character to Non-Standard disabled
I brought a character into 3DX7 and was surprised when the Non-Standard Character selector was grayed out. I imported the same file into Exchange 6 ( one of the last revisions) and was able to convert the character as expected. I Imported the character into Iclone7 and was able to use normally then returning it to Exchange 7 once again it was grayed out. I could manually take the file into Exchange 6 (Non-PBR) and work with the Non-Standard Character function.
In 3DX7 I did have access to Expressions just not the Bone adjusting features of Non-Standard.
1. Standard export from Daz 4.9 beta (FBX standard settings I've been using for years)
2. Import to 3DX7
3. Move to Convert to Non-Standard (unable)
4. Import (same FBX file) into 3DX6
5. Convert to Non-Standard
6. Select Daz bone preset.
7. Adjust bone structure for Toon Mouse
8. Add extended bones
9. set expression tab features
10. Import to Iclone test animations.
11. works good.
12. Test export to 3DX7
13. still unable to access Non-Standard tab.
14. Expression tab accessible.
Submitted bypaulg625
Jul 25, 2017