Issue 3910
3DXchange renames Blend Shapes
When exporting a character through 3DXchange, it seems to rename the BlendShapes and this is visible in Unity. It is a huge problem for us, because it doesn't recognize the BlendShape animations. We wish to use 3DXchange because we have a ton of animations.
Besides, we use Maya to customize and optimize the character (of course, without breaking the Blend Shape connections). However, because of the renaming Unity can't read the animations from of FBX to project on the other.
Why does this happen / how can we solve this? Please take a look at our screenshots of how the names differ after the pipeline.
Submitted byThe Simulation Crew
May 14, 2018