I am trying to import my Delorean model. The file is a OBJ file that is about 364K in size and has a little over a 2.5k Face Count. When I tried to import the file the first time, 3DXChange just closed without any error. When I tried to import the file the second time, it complained about a...More
Importing fbx file into 3dxchange pipeline (previously exported from DAZ with facial mocap data on it) and accepting automated bone structure conversion, resulting with jaw not mapped warning. After manual mapping nothing could be accomplished, head is moving, but jaw and the eyes not. Its...More
Dear Team Reallusion, In 3DXchange Modify Panel It will be nice to have a Scroll Wheel Up Down Navigation Movement besides the existing Drag Up and Down. Thanks and Regards...More
When I import any DAZ gen3 or 8 character into 3DXchange7 it will load fine and display. When I try to export or click "Apply to iClone" the program is busy for a while and then crashes. There is no error message, it just disappears. GPU is RTX2080 with driver 26.21.14.3086 DAZ 4.11.0.383 Pro...More
1. I have a custom pbr base color, normal and roughness texture on my cc character for the head only. 2. I export it to iavatar and open it in 3dx 7. 3. It loads for a while and then program stops responding and crashes....More
This option only offers you G4 or G5 These need to be updated to also add the option to Export G6Heads and Now G7 Heads would be so useful for creating morphs for the heads....More
Not able to check the boxes in the export selection to export without facial bones. This function does not work and it is creating a huge problem in unity. Although you show this to be an option in your web help guide. I have wasted many hours on this and would like this to be sorted as soon...More
I uploaded the obj file into 3dxchange, And after cliecked select all to go to “open” and import a texture, It ran very smooth. I saved it into an fbx file and tried importing It to mixamo. Then it started glitching COMPLETELY! In mixamo the whole face is glitching every time it moves. Did...More