I've tried over and over again trying to open iClone 3DXchange v7.7 Pipeline but it doesn't open. The start screen appears for a few seconds, then it closes with no error box appearing. Can you please help...More
Not always but sometimes it crashes when i try to send from iclone to 3dxchange even simple props :( The previous version was working great. This version has so many bugs...More
I would love to have the actual joint controlled morphs for the DAZ characters imported into iClone. The look of joints when bent are beautiful in DAZ, and odd to freaky in iClone. And I mean as an auto-set up and not some complex morph import and learn how to use scripts to fix it kind of...More
I'd pay 99$ ish if I could import a model into 3DX and click paint texture. Not some basic barely functional painting software, supply brushes, paint strokes, layers. I would even get Pipeline 3DX if I could use it to paint models with it....More
Hello. I am having problems making the lips sync look real when I use the BMP and FV Visemes. The shapes do not look real and so I thought I would edit my Character in Iclone 3DXChange 7.8 Pipeline....More
This was not a good move on Reallusion's part. It makes CC3 only Human compatible. If you wanted to create very unique creature faces and have them look like they are speaking properly, good luck because the ability to fix facial expressions was removed! We need this function back ASAP!...More
Hello, I would like to make a request, the export to glb, as it is a popular open standard in VR and AR. It would open many possibilities to those who work , VR/AR, and more having the importance that will have metaverse, in our day to day. Thank you....More
(Feature Request) I am creating a more realistic viseme set based on scans of people's faces - and using blend shapes is just creating a creepy uncanny valley. Driving the facial animation on bones makes it look smooth... however setting the poses manually in 3dXchange removes all benefit...More
I need to export and import model in cc3(3.4 version) and this is why.(For u3d) when i export model with 'mouth open as morph'(its been 'game base'),the rootbone name is 'root'. but when i export animation only from iclone7 by 3dxchange,the rootbone name changes into 'CC_Base_BoneRoot'...More