In the same way as we can import a DAZ3d character, can we have a process added to import hair and eyes from DAZ3d and have them operate as the iclone hair and eyes do. Short of that a tutorial in how to do it. Also clothes... the list goes on in order of importance. How about a bridge for...More
It would be extremely helpful and eliminate having to drag items back into iClone just to launch UV maps if that capability was available within 3DXchange just like it is available in the modify panel of iClone. It is absolutely tedious to have to bring something into iClone just to launch...More
When working with long animations and exporting them to 3DXchange, blinking generated by "Auto-Blink" breaks, though I have not found consistency to determine the exact cause. Steps to reproduce: 1. Add Christian to a blank project...More
When a MotionPlus is split into two different motions, a track starting after frame one will not reposition the morph animation to match mew start and end frame numbers. Steps to reproduce: 1. Load Character into 3DXChange...More
DESCRIPTION Trying to export 19,000 frame MotionPlus animation of 60k character, as FBX (animation only with Unreal preset). The program runs out of memory. I believe it hits the 32bit memory limit. As a result, the program must be forced closed through the task manager....More
I say plugin as I suspect that not all would need to have such a feature. But some might want such a time saver. Often that is the only time when I have to start over due to a slightly off weight painting problem that suddenly appears when animating that wasn't caught in the tests. Now if...More