A DAZ3D exported character based on Genesis 3 successfully imported into 3DXchange. The character will have a random area of skin or clothing, or multiples, showing completely black textures. As you zoom in toward the character the black disappears to be replaced by the proper colours...More
Hi RL, I have 3DXChange 5 and 6 and I noticed the following different behavior, which puzzles me: - in version 5, I can assign a texture to the Diffuse channel of an imported FBX file and the texture correctly appears...More
I am trying to load an FBX into IClone 6.5 3D Xchange. The file I am trying to load is from DAZ 3D it is called The Warehouse. While in Xchange the program stops and gives me an error. I tried several times sometimes I get a memory error. I tried on 2 different machines. one has 16 gig of memory...More
I'm not sure why this was listed as SOLVED in a previous issue (312) as the problem is not solved, and is a bit of a shocker to be still unresolved after months of being raised. We hit this recently, and were advised to add the root via Maya (major pain BTW) and then export with FBX2011 (not...More
I recently upgraded my version of DAZ to 4.9.2 and noted that the DUF facial expressions do not work properly now... The head and eyes move but the jaw and mouth will not. I tried manually creating custom expressions and while the customs work, I cannot get the vizime files to work so the...More
Regardless if I open Heidi directly in 3DXChange 6 Pro or push her from iClone, when I try to click on the Modify Panel to do some operations, 3DXChange closes. Another user reports the same problem but he is getting an error message which seems to have blank content. Sometimes it will let...More
The following bug seems to apply only to CC meshes and a few G6 meshes (such as hair). I did not notice it with G3 or G5 meshes. Here is how to reproduce the bug using only 3DXChange (i.e. without using any 3rd party software): 1. Load a CC character with clothing into 3DXChange (e.g. CC...More
When working with long animations and exporting them to 3DXchange, blinking generated by "Auto-Blink" breaks, though I have not found consistency to determine the exact cause. Steps to reproduce: 1. Add Christian to a blank project...More
When a MotionPlus is split into two different motions, a track starting after frame one will not reposition the morph animation to match mew start and end frame numbers. Steps to reproduce: 1. Load Character into 3DXChange...More