Hi Reallusion Team, Motion Director is fantastic! I have a major request, what I would love to see is use Motion Director for animating cars in the scene so that you drive the car either using the keyboard, control pad etc. With the ability to drive, stop, turn, drift and also (if possible...More
I own Accuface and I tried to use it but it is not usable for me. I have a 4K monitor and ACCuface doesn't support 4k Monitors. Its interface is so tiny you literally cant see what your doing. I have a dual monitor setup where my Lg 950b 4k monitor is my main monitor and i have a 24inch 1080p...More
The current avatars are great, but just an added level of realism would be to have skin that appears and acts 'soft' Maybe something for the next gen avatars. So when for instance a strap or elastic waist band on an outfit would sink a little into the skin rather than sit on it....More
After watching Kai's tutorial on the Pose Mixer (https://www.youtube.com/watch?v=Ku4gt7g1QgA) I started playing with it and immediately ran into trouble. I have an existing sitting inmation and I used the Pose Mixer to select only the arms, then added another animation into the mix (a Standing...More
It is a bit annoying that the name of the imported animations has the format "CharacterName_2023_05_28_13_22_52" because if you pass several animations you have to rename them all and remember which one is which. It would also be ideal if it were possible to substitute the animations just...More
We really need the possibility to use the ‘look at’ feature not only with objects moving in iclone but also objects that are moving around in UE. Realtime. So please make the pipeline 2-way. This would be a game changer....More
Hi , It would be nice to be able to see where we have modified the animations layers in the timeline using color coded tags. It's always a mess to find wich keyframe to remove or modify because they are all the same grey color....More
Hi I have a question : I noticed that the blueprints from characters imported via Unreal live link are reset to 0 when we transfer them once again in Unreal Engine. So, each time I change the appearance of a character in iclone and transfer it again in Unreal using Live Link, the blueprint...More