When sending an animation to Unreal 5.4 from iClone via the live link plugin, there is some sort of issue with the root bone data being transferred -- such as rotation. You can't tell unless you are viewing the animation in a pose search database. When viewing in sequencer, the animation is...More
If you break an unkey framed flat character motion clip then try to use the align function the program locks up, requiring iclone to be forced closed. However if you flatten the motion clip after breaking it the align function works fine. I was previously able to align broken clips without...More
Hi, we have a couple of project in iClone, importing mocap from different sources, on different types of characters, and we keep having the same forearm flip snap rotation issue in many points, when the arm does a big movement. Basically the animation is imported/retargeted, and keys go 180...More
*If imported to iClone, realtime occlusion and frustum culling tool would/should need to be applied but could be limited to scene/chunk size in the beginning. Rendering is too heavy on iClone resources if users are forced to see a vast landscape in the viewport at the same time unless you...More
1. Send my character from character creator to Iclone 2.click on the plugin motion live /motion live 3. selet facial accuface but and error appears (Failed to connect to Accuface)...More
iClone is best software for animation. i used it for many times. i want to suggest to the developer, can you please add AUDIO EDITOR timeline like as BLENDER and change interface customizable Thank You....More
Suggestion for the Feedback Tracker in main : Its quite a pain to go through hundrets of posts in order to see if one or another report has been fixed or not. Making the Tracker Search searching for the users name who has posted one or more issues would be a big help in this concern....More
This [referenced video below] is a stock character added to a new, empty project. iClone 8.41. Using the "Edit Motion Layer" panel, I create a couple of keyframes. The first keyframe has the upper arm rotated upwards and the hand rotated upwards. The second keyframe rotates the hand downwards...More
I reported an issue with the curve editor "see ISSUE 11340" Your representative replied with a suggestion for an IK in the motion layer panel, which had nothing to do with the curve editor problem When I responded pointing this out, She doubled down responding with the same IK motion layer...More