In 3dxchange and iclone 7 the normals imported correctly when you export an fbx with modified normals from blender in iclone 8 and cc4 the normals turn back to the default state when you import the fbx with the modified normals see the images attached...More
Example: 1. Add a CC character in iClone 8. 2. Drop the FBX mocap file (Klappa_boll_hik.fbx) on the character. (The FBX is exported from Rokoko studio using Human IK preset)....More
It goes for both CC and IC. Not sure if it is a bug or it was done intentionally. If intentional, I wonder why it was done? Yes, Hair do not perform well when Soft vs Soft is enabled. But that is NOT the reason to disable it completely, when the hair is at the scene!...More
I linked a prop on a character's hand but when you unlink it, the prop changes slightly its position and that doesnt look good. It looks like a "jump" When you unlink it it should stay at the same position....More
Mesh Emitter does not work. I just tried this tool and cannot see emitted meshes. To repeat the problem add Mesh Emitter and start simulation. Nothing happens. Also, meshes are not emitted when testing any particle applications with Mesh Emmitter: falling blossoms, jackpot coins, meteor and...More
I would love to be able to move sub-props into their own collections. I use FBX models as the "sets" for my animations. Very often these sets contain things that I would like to manage via a collection. For example, a chair in the set my be imported as 5 or more separate sub-props. I want to...More
I was under the impression I could lip synch a character, so my situation is like this. I have 3D Mesh and Boned Cat, I am trying to work out how to convert it or map it to be able to use the lip synch....More
On the Hotkey manager it should be the hitting the 'V' key would allow you to roll the camera. It seems like both the hotkey and the entire tool doesnt work. It doesn't work if you remap the key. When you try to access it from the icon bars by clicking down from the orbit tool, it's always...More
I have an iclone timeline comprised of multiple animations that have been blended correctly using the 'Align Direction' feature of the Motion Direction Control tool. But when I use Livelink to send the animation to Unreal engine 5 (targeting a reallusion configured metahuman) - the animations...More
I have had this issue now with 2 project files using iClone 8. After doing hours/days of work for the last 5 days. I have lost a lot of work with no way of opening my files to get them back. After saving and clicking 'Exit' on iClone 8, when I re-open the program next time, it will not open...More