697 issues found

1

Votes
Active
Hi, here is a suggestion of a useful feature to add to Iclone.
In Unreal Engine, we can easily rotate any 3D object using a specific angle using the mouse wich is great to rotate those objects at 45°, 90° or 180° easily. Surprisingly, there is not such a feature in Iclone wich is a must have...More
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Submitted by kamehasutraa

0

Votes
Not Reproducible
I can see my created scene perfectly in quickmode but when I switch to medium or high mode some of the primary objects in the scene like rocks and trees are turning into giant triangular pixelated things. So i'm not understanding why it's not looking the same in quickmode. I cannot even get...More
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Submitted by starseedfilms_631110

0

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Active
I mainly use iclone but I also experiment with other software and found one that has some features that I think would greatly improve Iclone's use for mocap and gamifying animations.
Below is a video that shows some of the features that a software I have messed around with has.
The autoposing...More
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Submitted by darkoliberati

0

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Active
I decided to open this ticket because i think this is either a bug or iclone cant handle Physx properly. I opened a thread in the forum because i wasnt able to find anyone reporting this. https://forum.reallusion.com/542807/PhysX-issues-CPU-or-GPU-
First i thought its another WIN7 issue,...More
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Submitted by K_Digital

0

Votes
Active
Hi,
I'd really like a realtime mode, basically a permanent preview, where I can
1) Use live face w/motion live...More
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Submitted by rcleven

1

Votes
Active
Camera mesh representation in the scene is great while working but it would be helpful to exclude them when rendering. I cant think of much scenarios when you would want them to be visible but in that case It could be an option in the render settings while not rendering them would be the default...More
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Submitted by martin.mejzlik

0

Votes
Active
Motion blur is visible when scrubbing through the animation, but when I stop on a frame it goes away, and it does not render out if I render a single frame.
It works correctly if I render a frame sequence or video, but I would like to be able to see what I am going to get in the preview window...More
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Submitted by TimTing

0

Votes
Not Reproducible
I've been exporting my Daz Genesis 8 models into CC3+ (CC4 extended) for a long time. I prefer this way because my textures are set for CC3, not for Daz Standard which the new "Create Character" button utilizes. (I thought that button was for anything we wanted moved into a human form, not...More
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Submitted by elec_pikachu

2

Votes
Active
We really need the possibility to use the ‘look at’ feature not only with objects moving in iclone but also objects that are moving around in UE. Realtime. So please make the pipeline 2-way. This would be a game changer....More
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Submitted by Holger.Schwedt

1

Votes
Assigned
(I submitted this previously but the ticket was marked "Not reproduceable" and it seems to be stuck there, even though I added additional information).
When I hit the "timeline" button, the timeline window doesn't open.
The only way to get the timeline window to open is to go to workspace...More
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Submitted by barca-8
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