When importing FBX meshes with multiple objects, if I use the "Paint Material" paint-bucket, it removes that Mesh from the Material list. And I cannot select that mesh again using the Pick Material tool. 1. Import FBX mesh with multiple objects. 2. Use the Pick Material tool (B) to select...More
I have exported an animation from iclone 8 to UE5 using the auto setup for unreal, All seemed fine except for the hair, at times it looked like it was not following the head correctly. After further investigation and looking at the curves it seems that iclone 8 has used some head tilt morphs...More
when i attempt to save a project on my desktop (which has windows 11) the project doesn't always save completely, somehow the data of files gets corrupted. now when i do the same on my laptop (which has windows 10) the files saves no matter how large the file is. my projects in iclone is...More
Lights aren't working with the toon shader or casting shadows. They used to. I really hope this is a bug and not an intentional change. Note that in the main screen shot, I set the self illumination to about 50% for all materials, like I always do for cleaner toon shadows. Without the self...More
Character body animations and facial blendshape expressions are falling down with the current Kit 107. Please fix this? Support TicketID : 259933...More
It seems as though when I bring in a prop or accessory with custom morphs and try to convert it to an eyebrow asset, the morphs dont turn on. I can see them in the morph animator list. But they dont seem to trigger on when I pull the sliders. Ive been able to do this with base hair objects...More
It doesn't matter if its my own character I made, or one i purchased, i get the same error and cannot at all export fbx from iClone. Why!? Frustrated!...More
This is how the sky looks like when exporting a scene with "Dramatic Sky. isky" from CC4,52 to IC8,52 via "All". To fix this the sky needs to be dragged into the scene again. This shouldnt happen though....More