697 issues found

0

Votes
Released
Hello,
... using latest updates with iclone and cc4... whenever i export to blender (using either presets for blender or unreal) the eyes and teeth will get their UVs messed up.. please image attached.
this also happens with cc4 not just iclone...More
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Bug
Submitted by nildoessa

0

Votes
Active
Please consider enabling me to save my window layout on a dual screen setup - view screen on the left, panels on the right. The panels on the right are walking around. Sometimes the walk off the screen. When the program opens, all panels are on the left.
This is an ongoing nuisance both on...More
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Submitted by R Ham

0

Votes
Released
As the title states:
I am guessing due to some internal matching in the software of AccuFace, it is using the wrong interface for its internal IP
resolution. On my motherboard, I have two hardware Ethernet connection, a gigabit connection...the other 10G connection....More
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Submitted by playlogic

0

Votes
Released
As the title states:
AccuFace uses the incorrect interface when there are more then one network adapters present and
configured on a windows system. In my case, a VPN and a Tunnel (Tailscale), this is currently happening...More
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Submitted by playlogic

0

Votes
Active
I think it would be great if the toon shader in iClone 8 could be improved to look like it does in Blender. It would also be great if they supported rigging quadrupeds in Cartoon Creator and animating them in iClone, just like with human characters. Lastly, it would be fantastic if this phenomenal...More
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Submitted by st180492

0

Votes
Active
Hi Below is my feedback on my request.
Qustions:
1) I plan to use smart Glove (Roko) for motion capture, what other plug-in i need ?...More
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Submitted by gyu_030036

0

Votes
Closed
First physics issue: I was trying to setup a scene with my polar bear which uses displacement and soft cloth physics so the displacement/fur works with the wind (which it does work properly with any animations directly from the cc4 player but not from the content library even if they are the...More
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Submitted by Ascensi

0

Votes
Released
Something strange has been happening to me for a few days... While I was producing different commissions for my clients, I suddenly had multiple crashes for no reason. As soon as I opened a project, I had a crash. I obviously panicked because I had to finish projects. So I did several searches...More
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Bug
Submitted by Leowald

0

Votes
Active
At some point the Y rotation value on MDC of all clips turns to: -5486129280331904940316308448307637551867256351261063319178734359907556833807364995404144277218602287983627409828869311300401764923574723196575870640371069980966303440308819474410508720386432260162144672606804926544688285314320429401909517966970333183793356679169621623816316010332646431534928025744310272...More
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Bug
Submitted by animaliok

3

Votes
Assigned
I am exporting a character to UE 5.3 and using Subivision Mesh.
If the subdivision Level is 1 or 2, then the character is successfully imported into the UE, but I see errors in the log, see file SUB12_Err.txt
If the subdivision level is 3, then the import into the UE ends with the crash of...More
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Submitted by smaga388
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