I have a friend who claims to have gotten an email from you guys stating that in the near future Live link for UE4 was going to be free. I was highly doubtful, and told him it was most likely spam, as I have seen no-one mention it anywhere. Can you put this to rest? I am a developer who desperately...More
Hello, its simple. I try to create an earing. I archived my goal with the point constraint and and additional asset pretty well. sad part, the heads collision shapes, forces the earing to freak out....More
I get a message that iproject is missing textures. I browse to find the mp4 texture file where it is relocated, the status changes to reassigned. Selected the object that has the reassigned texture and it works....More
I had an animation where the character puts his hand out in front of him then pulls it back. Didn't like it, I deleted it. Too bad, cause it's here to stay and it won't go away. With auto clip extend, I made 3 keyframes one at rest the next right hand raised then 3rd keyframe lowered again...More
Load the project: https://drive.google.com/open?id=15dJQh7AcHkxwOtml7gC2KoeHC4TtWA3n Click the box and perform a move forward. Perform another where the box stoped....More
When trying to apply Avatar Proportion to a G6 character, a warning is displayed, related to FBX export. See: G6_avatar_proportion_warning.jpg In addition, there are number of issues with the scaled character....More
I am trying to get GI Reflections working as they do in the Example Project Files (0.Cornell Box or 2.Loft Scene). The Example files work as expected, however if I start a new Project File consisting of just a floor, a cube, a Metallic PBR sphere and an overhead GI Emissive Plane, I do not...More
I provided this info and more in another FT post and tech support stated it was fixed in V 7.7 - I don't know what was fixed, even the update notes did not state this Iray problem was fixed. This issue has been ongoing since Iray came out. It seems to be a mesh resolution limit that is not...More