As a response to your post on the forum, i suggested the following: You can do this in two phases by baking the Soft Cloth Physics for the hair. Make sure to have some extra frames at the beginning of your project for the physics to settle. In the first phase, proceed as follows: 1. You disable the Rigid Body Physics for the earrings and enable the collision shape for the head. 2. You also enable Soft Cloth Physics for the hair and make sure that Bake Animation is checked for Soft Cloth (in Project settings). 3. Now set your playback speed to By Frame and press play. You will now "record" the Soft Cloth animation for the hair. Once done, disable Soft Cloth Physics for the hair. The hair animation is now done. In the second phase, proceed as follows: 1. You disable the collision shape for the head and enable the Rigid Body Physics for the earrings. 2. Now "record" the physics for the earrings. Once done, you can disable the physics for the earrings. Finally, set the playback speed back to "Realtime"and watch the result. Obviously, you would need to make sure that all other animation in the scene has already been completed.