When building a run/walk cycle in Iclone it is impossible to figure out the number of frames until it has been applied to the time-line. This is too late. It is impossible to animate in multiples of frames (e.g. 2 steps per 60 frames -- the old walking on 2's standard) without some form of...More
While many users have update to the latest version of iClone (and CC) there are many users still using older versions of iClone (such as iClone 5.x and iClone 6.x). However, content made in newer versions cannot be loaded in iClone of previous (significant) versions (e.g. iClone 6 can't load...More
Popcorn FX reflections missing on the Prosp. Lightemission is reflected by no Particle mirrors on the full reflective Prop. Any Ideas how to solve it?...More
We can already hide things in our scenes but I think it would be great if we could have the option to unload actors, and props from the scene freeing up memory usage and load them back again. Much like hiding and unhiding. The reason is that iclone becomes more and more sluggish with the...More
Hi RL and Icloner, How can we convert a motionpath into curve Data? We tried everything but perhaps it is afeature for the next update? Is there a way to convert the path into curve-Data?...More
Hi, That would be great when hiding elements like Avatars or props etc.. to get a better playback speed, for the moment it seems like the computer continues to calculate polygons of hided elements. And,...More