Hi, the first time I drop a PopcornFX item in a scene and do a Shift+S or click on the Modify Tab -> Simulate button, a "PopcornFX Simulation" message appears in the Viewport. But when I stop the simulation (either by Shift+S again or by clicking on the button or even delete the item) the...More
After iClone 7.7 update, there is no light emitting from popcornFX, such as when I drag i.e. a Torch Fire into a scene, the fire behaves right in an animated sense, but there is no light coming from the fire and bouncing off of other objects in the scene. I do hope this bug gets fixed soon...More
Did not work in 7.6 or 7.7. Installed latest version of Popcorn FX Plugin, no change. Technical support have same issue and asked me to report it here. https://www.dropbox.com/s/4eoglk668j61fsd/Flow%20move%20dummy%20not%20working.mp4?dl=0...More
First upon double clicking a different project file the user will be presented with a new dialogue that allows the user to select which environmental/visual and render settings or models to merge with the current open project. iproject can retain more scene setup information than saving as...More
Dear Team Reallusion, Just inquiring as to by when will PopcornFX become Event Driven. Most Present Day Particle Effects are Event Driven. I am sure PopcornFX will soon get the update ? Any development timeline update ? Thanks and Regards...More
My issue is this, since the release of 7.41 iClone 7 drags when you play an animation regardless of how big or small the animation. Currently I have a character static in a pose but wind is applied to the scene. In that scene I have a building from one of the kits, some barrels and some...More
Variable velocity thrue life is a major feature for particle. You can add this non exhaustive list for variable velocity in the mesh , ribbon and texture super tools , setting keyframable of course : 1- ''Velocity thrue life particle'' which would break down into 2 sliders ranging from 0 to...More
When using Super Distortion, if you set it to Vertical, it follows the camera. Here's an explanation someone on the forum used to define each: *Vertical* is a billboard rotated by Z (always facing you while you are standing so to speak)...More