66 issues found

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So, every time I render a picture out in iclone, there is a blurred line around the characters.
I want to print stuff out in huge format and this will be to visible.
I attached a print screen in Iclone withs is crystal clear and a cutout of a render with the blur line ( markt by the red arrow...More
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Submitted by Rottadamic

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1. I use a non standard Character imported from Unreal 4
2. Character is Characterised and saved in CC4, - poses work fine in CC4.
3. Adjusting footcontrol in CC4 to perfection and export it to Iclone 8...More
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Submitted by doubblesixx

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as that shown on image it has an UI bug on iClone 8.1 motion correction panel ......More
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Submitted by davood.kharmanzar

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if you enable toon shader, the shadow doesnt cast on the floor if you enable that floor as dummy but to receive shadows
this was working in iclone 7
see attached images...More
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Submitted by ahingel

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Currently it's a bit frustrating when you align all the panels and save the layout but there is currently a label mismatch, if you choose "all panels" it should switch to all, not your custom layout and your custom layout should show in the list with a name you create such as *animation,...More
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Submitted by Ascensi

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All effects/visual settings should be excludable from the image/video 2D layer so we can match our scene color and lighting to any image or video loaded within it.
This would also help for rotoscoping...More
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Submitted by Ascensi

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I noticed the banding/low quality look from some of the backdrops, especially the default graphic added to a new project found in the Project window.
Using Gaussian Blur, even after 8 times wont correct banding, instead it will just spread it out. Try using Dither instead on stills and video...More
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Submitted by Ascensi

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-open any project with facial animation in IClone (I'm on 8.02.0718.1)
-Export FBX (Unity 3d) with Mouth Open as Morph checked
-Upon import in Unity, only the Jaw animation can be seen, all other facial blendshape animation has not been exported/imported...More
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Submitted by paul.vanderlaan

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In 3dxchange and iclone 7 the normals imported correctly when you export an fbx with modified normals from blender
in iclone 8 and cc4 the normals turn back to the default state when you import the fbx with the modified normals
see the images attached...More
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Submitted by ahingel

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It would be nice to have the ability to change the viseme strength per clip . Right now the viseme is change per character. Also the ability to change the strength "talking style editor" and "Lip options" setting per clip. Sometimes a character is yelling and needs to have more strength and...More
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Submitted by megaoutput