121 issues found

1

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Camera mesh representation in the scene is great while working but it would be helpful to exclude them when rendering. I cant think of much scenarios when you would want them to be visible but in that case It could be an option in the render settings while not rendering them would be the default...More
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Submitted by martin.mejzlik

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Due to the destructive nature of editing motion clips inside IC it would be great to have some cheap workaround to know where the cuts were made on the motion clips.
I would propose to add two sets of number always at the beginning and at the end of the clip. The first would show the actual...More
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Submitted by martin.mejzlik

1

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Steps to reproduce:
Open new project in iclone
Import Audio Clip...More
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Submitted by martin.mejzlik

1

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Assigned
(I submitted this previously but the ticket was marked "Not reproduceable" and it seems to be stuck there, even though I added additional information).
When I hit the "timeline" button, the timeline window doesn't open.
The only way to get the timeline window to open is to go to workspace...More
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Submitted by barca-8

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Good evening,
I am currently experiencing an issue where I can no longer import my Character Creator file into iClone.
For reference I am using Character Creator v4.2 & iClone v8.12...More
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Submitted by 3Dteam_282958

1

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Hi there,
is there a planned update to allow wrinkle map export to Maya?
regards...More
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Submitted by amckenzie

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Hello Reallusion team,
I sometimes have to work with Unreal. I've found that it takes a lot of time to render in Unreal to look really good, whereas Iclone requires a lot less manoeuvring to get a high quality render.
However, when using Lumen in unreal, at the moment I don't know of any...More
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Submitted by Kalex

1

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We can already create Presets in CC4, but we just need to be able to access those presets at Puppet & Edit Motion and Mocap time. These custom presets would need to be saved with the Character in CC4 and available to users in IC8 to be able to switch to any parts (Custom Presets) at any time...More
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Submitted by Ascensi

1

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The majority of characters in iclone and CC4 require "smoothing" to turned on for purchased content to look acceptable (especially older store content such as the toon characters)
Currently iClone exports alembics as triangles (although the alembic SDK is able to support Quads and SDS). Applying...More
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Submitted by Marky_29

1

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Assigned
Loaded an asset from iC7 into iC8, exported as FBX. Meshes seemed to be exported okay but the materials and textures are all messed up....More
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Submitted by Lord Ashes
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