41 issues found

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Overpriced
hese are not up to par or todays industry standard and are very limited when compared to free software and this is also the older Popcorn FX its not even up to date so what should iclone7 & be used for bc i have all of your addons and at this point its giving waste of money bc I...More

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when i open 8 i keep getting nag screen to sign up when i am already signed up...More
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Submitted by Bellaire-Bob

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It would be beneficial to have a bridge similar to the Unreal Live Link Plug-in for iClone 8 that harnesses the capabilities of Metahuman to animate custom characters within both Unreal and Omniverse. It's puzzling why this integration is swiftly available for Metahuman models yet remains unavailable...More
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Submitted by zancoisrice

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1. Open Tabs Create a Hit on Frame Rate - How to check? use iClone's FPS counter and start closing Tabs. My suggestion is to either auto hide tabs when the mouse is over the viewport or use let users create and save tab & layout presets that are related to the workflow. (Work Flow Preset) While...More

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I organize my scene collections as chunks of areas like a grid so I know what needs to be disabled when the camera doesn't have it in view.
Scenes can be massive in size and the contents as well and instead of going through the scene collection list, I'd rather press one button for a whole...More
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Submitted by Ascensi

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Works with various AI Plugins
*For realistic voice overs that can change sound, ambience,
*Visual Director/Emulator: Uses Visuals, Descriptions, Content Tags, scale, rotation, position to assist and or direct AI...More

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I have been using iClone to work on my projects without any problems. However, recently, I encountered an issue where I am unable to open a specific iAvatar file. This file previously opened without any issues, but now it fails to load. Other iAvatar files seem to open correctly, which leads...More
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Submitted by contact.cnxx

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I’m wondering if Reallusion can make a high rise skyscraper pack for BuildingGen?...More
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Submitted by ce_pitts

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*If imported to iClone, realtime occlusion and frustum culling tool would/should need to be applied but could be limited to scene/chunk size in the beginning.
Rendering is too heavy on iClone resources if users are forced to see a vast landscape in the viewport at the same time unless you...More

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We're currently locked into the SSS maps on for SSS characters and objects , it would be very interesting to have a transform tool that we could move around that isn't a light source but instead just produces the effect of SSS and functions as an override. This SSS override tool would have...More
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Submitted by Ascensi
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