It’s a real pain to have to export to OmniVerse then from there to Blender to get a baked switch camera. Would be great to add the same support to export FBX....More
I succesfully created a creature in CC4 (Bull with motions), however, in iClone 8, when I apply the first motion, it works with no problems, but the gizmo stays at the beginning of the position, causing that the second motion moves the avatar back to the first motion's original location (see...More
- Any character bends their knees when they receive a streaming signal from MVN Animate (xsens) - The same signal is sent to Unreal and everything is ok - Tested on 2 different computers but with the same result...More
applied audio file to actor. then applied a motion (an iclone 8 motion) the audio file gets wiped. on the timeline. the motion file winds up being on the viseme track too, wiping out the voice file. if i apply motions not included with iclone 8, everything works as it should. any clue as to...More
This problem had been fixed in iClone 8.1 (issue 8479), but came back in version 8.21. Selecting the Project Track to Insert Frames in the Project is supposed to insert frames, but only for some avatars the key tracks are shifted but the motion tracks are not, for other avatars nothing is...More
Hi, I've upgraded to the latest version of iClone 8.21 and it giving me lots of problems including the following. 1. GPU fans are constantly firing up and spinning even for the most basic of tasks. I have an Nvidia RTX-3090 24GB. So, there is no way it should be spinning like this. It was...More
In CC4 we can select to export only the motion as fbx. This reduces file size and makes animation authoring much more pleasant. Attached comparison of export options....More
1. I cannot use reach target or get ik controls or multiple motion layers on anything other than a human armature. Would like to be able to add extra arms, legs, heads, wings, or tentacles to a character and also be able to use reallusion tools such as reach target and ik controls on creature...More
The recorded animation in Unreal using Live Link and Recorder has some missing frames. Repro steps: - Live Link iClone scene with mutliple characters (we had 9 all also with props)...More