Hello, ... using latest updates with iclone and cc4... whenever i export to blender (using either presets for blender or unreal) the eyes and teeth will get their UVs messed up.. please image attached. this also happens with cc4 not just iclone...More
It’s a real pain to have to export to OmniVerse then from there to Blender to get a baked switch camera. Would be great to add the same support to export FBX....More
NOTE: why is there no longer a bug tag? There are no General tags to choose from. This not a Pipeline problem, but I had to select something. When placing an ActorCore character on a traditional (non-heightmap) terrain and then applying a pose or motion, the character's limbs are distorted...More
It would be beneficial to have an instancing feature like how the .itrees and .igrass does. So for example when we make duplicate props it reference the main mesh instead to save on triangles. For example this scene all the trees and foliage is only around 5k of triangles. So I think (I could...More
I have unzipped an asset and then tried to import it into iclone 8. (1st click and dropped and then tried usig file toolbar. The material imports but not the fbx file itself. I then tried putting it into unity to see if it was a problem with the file itself but it worked fine in unity Error...More
The texture in unreal engine is too bright and I don't fully understand why and when this is the case. Here is a good example that shows the issue: https://forums.unrealengine.com/t/character-texture-and-rendering-looks-way-different-in-ue4/457605 In character creator, the textures seem fine...More
Likely first of its kind available to artists & venues/theme parks to simulate UV Reactive paintings and graphic designs either from photos of a painting or Graphic Design straight from the Image editor made into a texture that will cause brighter highlights on models/textures that use fluorescents...More
Hello, I'm trying to transfer unreal landscape to iclone 8 through unreal live link and I cannot find the section of 'Transfer to iclone' in my unreal project....More