Issue 9495
[BUG] ActorCore characters show distorted limbs on a specific traditional (non-heightmap) terrain
NOTE: why is there no longer a bug tag? There are no General tags to choose from. This not a Pipeline problem, but I had to select something.
When placing an ActorCore character on a traditional (non-heightmap) terrain and then applying a pose or motion, the character's limbs are distorted. See image "ActorCore_on_traditional_terrain.jpg".
When converting the terrain to a prop and then recreating the scene, there is no distortion. See image "ActorCore_on_traditional_terrain_as_prop.jpg".
Note that after the conversion of the terrain to a prop, the character is still distorted; it is necessary to recreate the scene.
When recreating the scene with a heightmap terrain, there is no distortion. See image "ActorCore_on_heightmap_terrain.jpg".
This apparently occurs with a very specific (and very old) terrain, which I am attaching (Campus terrain.zip).
Steps to reproduce:
1. Unzip "Campus terrain.zip" and load the terrain in a new project.
2. Place an ActorCore character on the terrain, for example "Casual_M_0031.iavatar".
3. Apply a pose to the character, for example "Standing_02.rlPose".
4. Notice the distortion of the left arm.
Desired result: applying poses and motions to ActorCore characters without distortion.
Attachment:
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ActorCore_on_traditional_terrain.jpg
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ActorCore_on_traditional_terrain_as_prop.jpg
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ActorCore_on_heightmap_terrain.jpg
Submitted byanimagic
Apr 29, 2023