I have tried with characters coming with the free content, I can load them, but they dont get textured. I cant change camera angle and the loaded figure can't be rotated or moved! I can create a simple BOX from the box menu, I can also load a box from primitives and color that and so forth...More
Hello, how can I use the features of the Motion Director in Unreal Engine 5 ? The MD is great but I try to transfer the motions to UE but it doesn´t work....More
Hello, today i send a character from CC4 to Iclone. At the same moment all content from the content manager is marked as not installed , see photo. When clicking on apack iclone asks me to update it. Closed Iclone down, in CC4 everything looks fine, everything properl installed. In order to...More
For more realistic human body movements and physics, please consider CASCADEUR PHYSICS (auto physics tool):- Removes robotic body movements. If you can please intergrate it as a plugin tool or develop intergrated physics within the iClone software. This will an awesome feature. I like "spring...More
When the previous undo is not finished, if you operate the next undo with Ctrl + z, the software freezes in an hourglass state and the software is forcibly terminated. Repeating heavy undo processing increases the probability of forced termination in the same way. Please modify the program...More
In 8.3, under the editor motion layer window -- If you select the left foot and hit FK, the right foot will become IK. Then if you select the right foot and hit FK, the left will go back to IK....More
UE5.2 (and 5.1) does not always match the position of iClone 8.1 or 8.2. There's some sort of bug here and it seems to be to do with rotation changes on the BASE layer of the animation clip. Additionally (at this may be related), since iClone 8.1 (I believe), LiveLink no longer offsets the...More
I have imported a Character (CC3+) as an iAvatar file and cannot utilize the MotionDirector. There is no "iMD" file associated with the Character (the character is listed in red text in the director pane). Whether I select the Default "Male" or "Female" animation I get the error message:...More
I wanted to export the facial expressions and viseme animation with the unreal export settings but first to import to blender to change some bones. and the animation doesnt import to blender this way... :( i needed to do it this way cause i had to keep those bone names for unreal....More