132 issues found

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I'd love to have the ability for Black Magic Fusion/Studio to Live-Link animated characters, lights, cameras, IBL, elements(any images in an iClone scene) and Vise versa. Maybe real-time animation could also be possible.
*The Live Link could have preset option to load a template for Match...More

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Hello,
Windows 7 Pro 64 /32GB Ram, not tested on Win10
- New Project...More
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Submitted by K_Digital

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Not Reproducible
I have a broblem with just one file in Studio Mocap Spunky Moves. I can not export as FBX when i apply "Move_walkSlow_M_1S" to a character. All the other moves can be apply and export. The message is : "You must first purchase the content licenses in order to export FBX and USD files".
I get...More
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Submitted by KaderOuatt

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Overpriced
hese are not up to par or todays industry standard and are very limited when compared to free software and this is also the older Popcorn FX its not even up to date so what should iclone7 & be used for bc i have all of your addons and at this point its giving waste of money bc I...More

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Since the update of iclone, I can't make it run properly. Animation lag, it crashes, it is very bad! While CC4 works just fine. Please help me fix that I have a lot of work to do....More
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Submitted by Sckript

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ref: Support TicketID : 244646
Hi, as you see in the video I posted, you will see there 2 switch points (the part where the camera switches) 1st is between 215 and 216, 2nd is between 213 and 214. By looking at the video you can see I scrubbed play head forward and the camera did a switch...More
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Submitted by hello_570561

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It would be beneficial to have a bridge similar to the Unreal Live Link Plug-in for iClone 8 that harnesses the capabilities of Metahuman to animate custom characters within both Unreal and Omniverse. It's puzzling why this integration is swiftly available for Metahuman models yet remains unavailable...More
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Submitted by zancoisrice

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For example, I've built a custom character with Hoses that have spring joints, one of the hoses needs to be attached or follow the jaw bone but there is no option for this - currently joints can't be attached to the same character elsewhere.
The attached video clip is a WIP with many other...More
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Submitted by Ascensi

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I've presented the idea of creating presets for Characters that have cloned CC3+ bones such as leg, arm, neck/head and hand hierarchies so the body parts can be switched and accessed for mocap of complex characters. I hope Reallusion will adopt it and future proof it with AI video Motion Capture...More
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Submitted by Ascensi

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iClone 8 is an amazing animation program. But there are several tools and capabilities that I lack. For example, Fig (screenshot from the Maya software, it is taken from the training material) shows such an excellent tool as "Motion Trails". I still couldn't find anything like this in iClone...More
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Submitted by Rusych