I've been exporting my Daz Genesis 8 models into CC3+ (CC4 extended) for a long time. I prefer this way because my textures are set for CC3, not for Daz Standard which the new "Create Character" button utilizes. (I thought that button was for anything we wanted moved into a human form, not...More
What it says on the tin. Sometimes I can succesfully export the same file but most times there is an error. I need to export using blender or maya settings for me to contine my pipeline in blender to eventually create a glb....More
I have imported a primitive cylinder with a simple armature into iclone that has been painted with automatic skin weight. This was just a test object because I was having issues with rigify rigs not working in iclone. I have attached a picture showing my issues; (A:) How my armature works...More
I'm wanting to create an animated film that will involve 20-30 scenes / sets. 3 main characters will be part of those scenes. I'm thinking I will (should?) have a different iClone project for each scene / set, just to keep things manageable / modular....More
Nothing worked...puzzled...Used with mesh as well...not in SS(21) used CC4 \ i8... Same error in both...I did notice iclone does not ask and Current Character is the only option...opened Character Profile manually... input profile... the one suggested...still no recognition...I used every profile...More
When I render it crushes after a few frames, talking to technical support confirms it might be the issue of memory leak or other resource problem that needed to be fixed on your side...More
I have unzipped an asset and then tried to import it into iclone 8. (1st click and dropped and then tried usig file toolbar. The material imports but not the fbx file itself. I then tried putting it into unity to see if it was a problem with the file itself but it worked fine in unity Error...More
I use iclone 8.12, import camera from unreal engine 5.0.3 it was normal and works as long as smaller than 1799 frames. Everyhting fine. The process is fast/...More
1. Import external motion file 2. Choose any profile ... all fail to convert correctly. the file was exported as HumanIK and mixamo from Rokoko both fail to convert to iclone8 motions...More