I have a script that uses GetVisemeKeys() and that ran fine in API 072. Have in API 073, I get an error. Here is a snippet to illustrate this (before running, make sure there is at least one avatar is in the scene): import RLPy...More
When you only change rotation with: .SetData("Rotation/RotationX"... Even if you press the play button and try hide and unhide the object the keys wont show until you save and re-load the project....More
When using RIDockWidget the close button dont close the window. If you double click the "x" the window will however move to the last area it was docked....More
When I add an event callback for a RLPy.RUi.CreateRDialog() all is fine. But after I load my ui file and set it to the dialog and try show the dialog. iClone hang and you need to force close it. If you however step the code, using visual studio code, everything works fine. Ex I call RegisterEventCallback...More
When you get an objects morph component with object.GetMorphComponent() Then you start add keys with AddKey all works fine. But when you have added around 50 keys to the timeline with around 18 different morps per frame. The call to AddKey becomes slower and slower....More
When get the position of the bones from an avatar and then set the value cause the bone move. This is because the value you get is wrong and when you set it. The avatar try reach the new position....More
When you want the local (or world) rotation of a bone from an Avatar. You mostly want it without the rig init rotation. Ex: if you go to the edit motion layer > FK you see that the rotation for a certain bone is zeroed out. So if you get a qauternion rotation you should get [0,0,0,1]. But currently...More
When you get a RTransform object and get the x,y,z and w from it. The call alters the source values. So when you call model.LocalTransform().R().X() the first time you get a certain value. When you call it again in the next row (in the same tick) you get another value. Tested via visual studio...More