When I export an FBX from iClone with multiple avatars, all bones use the same names. This works fine for initial import, but if I need to update my animation, everything breaks. If I export an FBX from Character Creator, there is an option to add a prefix to the bone's names. This works...More
Eu faço todo o procedimento do Iclone para o Unreal, mas aparece uma mensagem que eu preciso atualizar os códigos. Não sei se o problema é esse, mas quando ativo o livelink, o pesonagem fica todo deformado no Unreal. Quando desativo o live link no Iclone ele volta ao normal. Resumindo, não...More
Iclone often crashes when using CRTL Z for undo, sometimes without a special operation before. Restore of the work is impossible since the same error occurs when savng as restore project. I am using 2x Geforce 3090 with Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz 3.60 GHz 64 GB RAM and a 1050...More
While working with character animation, applying, blending and saving clips, it is frequently necessary to tweak various Motion Settings. Please move them to the timeline toolbar. There is plenty of space to the right from Current Frame number....More
The ability to move vertices (with a soft selection too) in morph creator so we dont need to export and reimport it again or if we do that on iclone...More
The character transfers but the animation of the non character from iclone doesnt get transfered and i get those errors do i do something wrong?...More
In previous versions of iClone (6.0 - attached screenshot showing feature) it appears it was possible to bake accessory constraints into motion plus data. Using iClone 7.83 the look at data does not seem to be baked into the motion plus file. The option is available from the export motion...More
iRay Render Fails To Use Nvidia 3060 ti RTX Graphics Card I have recently upgraded my Graphics Card to a Nvidia 3060 ti RTX Card and tried to use iRay Renderer in both iClone and Character Creator. In both instances the 3060 ti RTX Card showed up in the Hardware Settings, but iRay Renderer...More