NOTE: This problem has also been observed in iClone 7.3 for this specific project, but I noticed it first in Beta 6, so I'm entering it here. The test project can be obtained at: http://www.virtualrealist.com/uploads/ic741_beta6_timeline_problem.zip . What I encounter is that by moving the...More
A default Shadow Catcher is a good example. Looks like a glow map was part of it at some point during development. And it would emit with grayed out value. See the screenshot....More
If you EDIT a newly-created Issue, you can see attached pictures, but cannot see other attached files when you EDIT the Issue. Originally noticed on a Win7 desktop, using a PDF file. That caused me to "re-attach" a PDF file, resulting in two copies....More
PART 1: BAD SENTENCE in Iray "Material" panel a) Suggestion: "If deactivated, Reflectivity will also be deactivated" b) There is a little "box" in front of the sentence. I think it's a stray non-alpha character. Remove it....More
I've struggled with setting up displacement textures generated by 3DCoat to work in iClone 7. The workflow presented by Reallusion's tutorials/doc only seemed specific to displacement examples iClone provides but in general tessellation and displacement settings are in iClone are scattered...More
At the END of a .mi file, there is an instance group ("instgroup") and the render command. The instgroup contains a list of instances, which in this case is a list of all the objects which will be rendered. It makes no sense for the camera to attempt to render itself. I have confirmed that...More
Pose editor does not show all the bones within the model. Toe gap is an example of a morph where we could not see the bones shift. When making a new morph with any bone-shifting morphs, it cannot be used within the morph animator. Here is a list of other morphs that do not work with the morph...More
According to the iClone manual, LOD does change tessellation level of the object: "LOD Effect: It can gradually decrease the number of the faces presenting objects for LOD (Level of Detail) feature, which avoids the sudden changes of objects in 3D scene when the camera zooms in or out...More
This issue directly relates to Issue 3710 (status Released): https://www.reallusion.com/FeedBackTracker/Issue/Follow-Terrain-and-Projected-Path-Inconsistensy I stated 2 problems back then: 1. Follow path. I got word it will be fixed in the next release. No need to worry :)...More