Importing mp4, or avi video as background, works for a second then stops. Running it again produces no movement. Open 'New project' results in error message 'Failed to load the file'. selecting ok it displays the same message again. The only way out is to quit the program and reload it. I...More
Iclone 7 is crashing when Im trying to use Mocap Device Plug-in. After connecting mocap plugin with Axis when I press play in Axis- Iclone 7 is crashing. With Iclone 6.5 everything is working fine....More
Ive been Using iClone 7 facia motioncapture with live face and iPhone x i n ue4. 27.2 with The old iclone live Link and The old Metahuman kit. It works with head rotation and every thing.after uppdate to ue 5.03 and new iclone live Link from epic games marketplace and Metahuman uppdate in qixel...More
When RELOADING a character I have saved and RENAMED the file in the Scene Manager does not carry the NEW name . This may also apply to CC3. Steps...More
I have all of the export licenses for hair builder, beard and brows and hair patch. But when I hit the transfer button to move it to UE4 it gives me the FBX warning to purchase the license. How do I get iClone to recognize my Smart Hair?...More
Hello, I was trying to install "Filmset & Props - Campus Vol.1: Classroom." However, iclone smart gallery refuses to install it and tells me "Failed to install content during decryption. Please try to reinstall it, or contact support." I'm not sure how to reinstall it as it's not installed...More
The steps outlined here under 'Multiple Actors Controlling Multiple Characters with Multiple iPhones': https://manual.reallusion.com/Motion_LIVE_Plugin/ENU/Content/iClone_7/Pro_7.0/29_Plug_in/Motion_Live/Multi_Gears_Controlling_Multi_Characters_iPhoneX.htm Does not work. To replicate this...More
AO, Metal, Roughness, Displacement etc are using RGB when instead they should be using Grayscale mode. The material slots designated for non color maps could be made to auto convert to grayscale to reduce file size, vram and performance overall. This would include making sure the physics textures...More