THE PROBLEM: If you stop a multi-frame batch render for any reason, including a failure, there is no convenient way to resume the render without re-rendering the frames that had already been completed. You need to manually move those files to another folder, and then put them back later....More
Please see Slide 1 for proposed draft of Background Renderer (BR) interface End user should be able to execute a single .mi file in the batch and render the whole or partial list of frames. Frames range...More
At present when the Iray render is finished there is no possibility to either read the whole render log, or to save a copy of it. As soon as a render is finished the log window can not be scrolled due to being locked by the "Complete" message panel, making it impossible to access the information...More
After getting lost and confused with its objects management, I would love to suggest Iclone developers to add these there functions: search object by name in the scene and bring the cursor to its location. Before inserting adding any prop, please allow the user to specify where the new prop...More
I use Keepass to maintain my User Names and Passwords. Your site is one of several that seemingly refuses to accept input from Keepass and forces me into that infuriating 'spot the store fronts or similar'. In many years of computing I have never got these correct first go. Is this a particular...More
As it appears, a former default smoothing method, which now called Tessellation, is not very well suited for Iray .mi export. While it spares iClone performance vise, it does end up enormously inflating .mi export size. A new Subdivision method for smoothing would be more suited for .mi export...More
There is an attribute iray_nominal_luminance which directly relates to Firefly Filter. Firefly Filter is enabled by default according to the scene options in .mi export. Here is what NVIDIA says:...More
I created a character in CC3 incl. game base and LODs. Then I send that character to IClone, create an animation and export the clothed character as fbx. Btw, here it would be nice to have the option of exporting without textures because I just want ta have the animation. So in Unity it is...More
Based on my observations, there appears to be a LOT OF UPDATING in the IRay Resource folder (in the Temp directory) occurring. I assume that has a negative impact on performance, especially on larger projects. STEPS AND OBERVATIONS: 1) Launch iClone - The IRayResource folder already appears...More