292 issues found

4

Votes
Active
Hi RL,
during the editing process I always struggle with 3 limitations, which i hope one day (hopefully not too far away...) you will plan to fix:
1. the Mini Viewport is... "really "mini" : I understand somebody gave it this name, but in the age of multi-monitors it would come really in...More
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Submitted by RobertoColombo Jan 5, 2019

0

Votes
Released
When using the motion layer with a character that has a standard Reallusion skeleton, the HumanIK allows for easy IK animation.
There was a procedure for assigning IK on the fly for other types of skeletons, but that does not work anymore.
Steps:...More
  •  2
  •  2051
Submitted by Rampa Jan 2, 2019

49

Votes
Assigned
I work at 24 fps, which is the international standard for projection and playback, and has been since sound was added to film (about 90 years ago). This is impossible in Iclone.
In order to animation at 24fps in Iclone, you must animate in 60fps and then export at 24 fps. This unfortunately...More
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  •  7189
Submitted by bexley Dec 31, 2018

2

Votes
Active
When building a run/walk cycle in Iclone it is impossible to figure out the number of frames until it has been applied to the time-line. This is too late.
It is impossible to animate in multiples of frames (e.g. 2 steps per 60 frames -- the old walking on 2's standard) without some form of...More
  •  0
  •  1165
Submitted by bexley Dec 31, 2018

22

Votes
Assigned
You are at version 7 of an animation program and have yet to implement a simple "mirror pose" function. This is an elementary component of any decent animation package. Making a repeatable walk-cycle is twice as much work with your software!!!! Even more, if you're looking for accurate symmetry...More
  •  5
  •  3326
Submitted by bexley Dec 29, 2018

0

Votes
Active
Suit-less mocap using only video.
No cameras, just full motion tracking from an actor performance shot on video:
http://densepose.org/...More
  •  0
  •  1267
Submitted by Pulp3d Dec 26, 2018

0

Votes
Active
The motion clip and its encased keys is flattened before they are saved as a motion file (*.iMotionPlus) for Non-Human avatars.
Therefore, when i apply the saved motion clip file back on to a character, the encased keys is missing (because they are completely merged into the clip before the...More
  •  2
  •  1023
Submitted by dogged2003 Dec 17, 2018

1

Votes
Active
If physical objects with physical collision change in size, the collision area should conform to the new size of the object.
greetings
gharry...More
  •  0
  •  1090
Submitted by GHarry Dec 15, 2018

1

Votes
Active
When using the Edit Motion Layer to do key frame animation, the locks to hold the hands and feet in a set location fail if the root bone is moved. The hands and feet move in arcs between the keys, returning to the proper location only at the keys. So in between keys, they move instead of remaining...More
  •  2
  •  1140
Submitted by Rampa Dec 9, 2018

5

Votes
Active
PROBLEM:
Many people have observed that the RENDER SPEED is affected by the SIZE of the iClone PREVIEW WINDOW. That seems inherently wrong. I am not talking about preview speed.
PRIMARY SUGGESTION:...More
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  •  1548
Submitted by justaviking Nov 21, 2018
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