I can succesfully import character from iClone to Unreal and have it appear correctly at iClone origin but as soon as activating live link from iClone the characters skeleton falls apart - see screenshot attached. When checking in the characters imported blueprint there is deprecated code...More
To make "dead eyes" more life-like add an automatic pupil size animation track that reacts to scene lights + control setting for it. No oher software has such thing. When a character looks at a light source pupils go smaller and vice versa....More
SUGGESTION: To make iClone launch faster, and possibly use less memory, make a new PREFERENCE that lists all your plug-ins and allows you to decide which ones to automatically load when you launch iClone. When you use one that was not autoloaded, display a "Loading..." window message so the...More
I was a bit surprised today that there is not much custom content showing up under the "Content" tab - only the last project I worked on is shown. Especially all props I made seem to be lost. It turns out that iClone looks in the default location "c:\users\public\Documents\Reallusion". This...More
1. I Downloaded "Dragons Pack" via the 'Recommended' Pack Heading in Smart Gallery. 2. It was added to the 'Trial' Pack Heading. 3. I have now uninstalled the Dragons Pack and deleted it from my Account (Trial Content)....More
I don't know if it's an actual bug or not but one would think when you copy and paste key frames of joint positions that, if the keyframe along with joint position will fit, that iClone will paste a new absolute world space position of the body part. I'm specifically using the Edit Motion...More
Sometimes animation clips need to corrections to resume a posture from the legs, arms, torso etc specifically - like taking a specific snap shot of a body part or parts in one clip and pasting it to another. Currently "Set as Default" only takes a snapshot of the entire pose. In the future...More