226 issues found

0

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When you export something to FBX out of iClone and set max texture size value, all texture in iClone for that prop/avatar is getting reset to that value.
Please fix....More
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Submitted by 4u2ges

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I have buyed both iclone and CC3 and headshort pack,bug I can't export the motion maked in iclone to CC3。There's an button “Edit to CC3” only export the model to CC3,but the motion didn't follow.
The store's description of pack is wrong?...More
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Submitted by yongchang27

3

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Active
I spend most of my time working in virtual production environments, and the unique VFX tools that only Houdini Indie offers to its users are an integral part of my 3D content workflow.
So if you think that there is a way that Reallusion's impressive array of tools can be used in conjunction...More

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Add option to save "Pose offset" in to Motion and MotionPlus - files
This would be nice to have, if you for example setup a pose offset in iClone and you want to export that motion in CC3 and want the offset to be applied on that export... I know that you can set Pose offset in CC3 but you...More
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Submitted by anders_187857

0

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Closed
project audio played before upgrade.then quit...More
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Submitted by Bellaire-Bob

1

Votes
Assigned
I have an issue with Motion Plus files imported from Iclone 7 to CC3.4 to export to Unity
I have simple repro steps
1-Open your character from CC to Iclone...More
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Submitted by Necka

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When I export an FBX from iClone with multiple avatars, all bones use the same names. This works fine for initial import, but if I need to update my animation, everything breaks.
If I export an FBX from Character Creator, there is an option to add a prefix to the bone's names. This works...More
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Submitted by Dream Think Lab

0

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Perhaps a simple checkbox in the material area "Enable Looping" would assign the textures to a different timeline system whereby each texture slot can have its own adjustable timing.. Once looping has been enabled and the character or object exported as FBX/Obj /Unity/UDK the texture channels...More

0

Votes
Not Reproducible
i purchased CC3 pipeline and Iclone 7 but it wont open. i have attach a screenshot.whats your advice.thanks...More
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Submitted by Lemfrancia

0

Votes
Assigned
I made some shoes (short boots) using the correct technique, on a neutral base, in Blender, Zbrush and Substance Painter. The boots work perfectly in iClone and CC3.
When I export my character to Unreal Engine (using the correct plugins), the surface of the boots are all messed up. I am guessing...More
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Submitted by JoeGideon
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