Request For Texture Channels to have independent timeline for things like continuous looping for each texture which could be baked out as H.265 if needed
Perhaps a simple checkbox in the material area "Enable Looping" would assign the textures to a different timeline system whereby each texture slot can have its own adjustable timing.. Once looping has been enabled and the character or object exported as FBX/Obj /Unity/UDK the texture channels encodes it as H. 265 for efficiency or optionally outputs an image sequence.