Hello, It appears that the naming for the exported images is randomly selected. So it gets quite hard to understand how to restart a sequence rendering....More
For iClone 7/8 I'd like to be able to create new kinds of animated characters and props. Your video water bumps could look very interesting if converted to displacement but I have ideas for full body seamless displacement and body parts etc....More
with cc3 headshot why have system load ct8 to generate faces? next update should address legacy issues like that. backtracking requires extra production time as well. modify panel links to ct8. if cartoon animator uses rlHead add edit ability via cc3 and or ic7...More
In CC3, we can edit the body mesh. I wish we could edit the body mesh on the time line in iClone. If you have a fight scene, or somebody falls motion and bruises themselves, let's say they fall on timeline 150, then on timeline 400, you can edit the face to where the swelling of the eye or...More
Greetings. I recently had a problem with Motion Puppet. After re-installing iClone, I found that my Motion Puppet's controls were greyed out and not available....More
Iray Standalone will ask if you want to resume if the program had closed previously unexpected, which is great but it never resumes from the last completed frame. I think along with each frame created you create an auto save feature that is basically interconnected to the pause option. When...More
I prize your documentation. Please stop destroying it with unwanted animated graphics. Please give me a master switch to turn them all off. Ever tried to read a book with a fly crawling across the page? It's hard to ignore the fly, isn't it. In a while you would give up trying to read. Please...More
I would like to suggest that breasts in female characters could be keyframe, animated. It could be a toggle between spring effects and keyframe animations....More
I'm so tired of having to weasel around a new object that I have added a scene just to get it to my current location. It would be nice if I can position a camera (even better a preview camera) and select any object then click "move here"... the function would relocate the selected object either...More