Grass class of objects right now don't have anything but diffuse and bump channels, and don't cast or receive shadows. These objects however do give the user the ability to make their own plants that have wind effects, and could be much more useful if they had PBR support and especially the...More
I exported an iClone CC body obj to 3DCoat to paint (with keep UV) but in 3DCoat anything I painted on the legs would show up on the head. I was using the spline paint tool. So i thought iClone must have some UV issue that wont work for what I'trying to do (just paint anywhere and the paint...More
Just tried to use iClone after several updates (iClone 7.02.0915.1, Super PBR Tools patch, some freebie content, and added some Mixamo-3DX-iClone motion conversions). Two main issues that were not present before updates: 1) iClone boot time -- seems to stall while loading icColorManagementSection...More
- It Would be nice to see wich state a prop on material have.... P = PBR or T = traditionell - EXTREM SPEEDUP .....make all values scrollable by left mousebutton like many other Softwarepacks have like photoshop (fontsize) and so - REAL WORLD SCALE is a must have to work exactly!!!!...More
substance super tools mixer does not work - it applies only the base material. The ID color map it is not recognize. Sorry my english - it is very poor......More
When collecting all the actor's animations into MotionPlus all data is correctly saved (Animation, Facial Expression, ReachTo, ...) but eyeballs' animation is not....More
When I drag and drop a material (e.g. CloneCloth for Gwynn, Gwynn upper, overcoat B) I get the message "Failed to load material, this is not a valid material file" The overcoat is there but the colours are not correct. The same problem with other materials....More