I'm trying to animate the face from the data provided by iPhone/ARKit in Motion Builder. I can get most things to work but the jaw open seems to be broken. The steps were: Export character from iClone with iPhone blendshape and mouthmerged shape....More
Hi Devs, I'd like to suggest something that will help automate the workflow for both film makers and game developers. When planning a scene currently I have to put audio elements on many tracks in DAWs and try to match things up. Game devs also have the challenge of finding all their assets...More
Rendered 3500 frames @60 fps (standard), which iclone seems to render every other frame (1750). When loading into premeire, it stters, as if dropping 1 out of 2 frames, thus the exported video when using 30fps rate, stutters....More
I'm using Stretchy and Chubby in my commercial projects. Auto-blink is not working. I know they're legacy characters but there must be a way to get this going again. Please help...More
I have recently purchased Iclone with Unreal Live Link, and facing a problem that when I update morphs in Iclone, it doesn't make any changes in Unreal Engine. Please in your next version of IClone and LiveLink also add this feature to animate morph, or just improve IClone's rendering quality...More
What about: 1) Insert a Colunm before the beginning of the track, after each title, informming the priority of track animation. 2)There is a site called UDEMY, form where Ihave bought more than 200 Tutorials and sometimes I receive offers and when I open it informs me that I have already acquired...More
Hi, I would like to see iclone support newtek ndi for a constant fullscreen output on ip network. This will be very helpfull in theatrical situations where working with video elements fitting a spesific space, would be much faster if it could be done in realtime and directly through a video...More
I have a future movie concept that I'm working on in regards to a Wedding Movie, and I tried using these older packs that I have, but they are WAY too outdated in movements and visuals, for me to even be able to use for current industry standards. With that being said, do you think you all...More
Example: 1. Create a simple idle animation on any character, locking the feet using reach Effector. 2. Zoom in on the feet in IClone and verify that they do not move....More