1660 issues found

0

Votes
Assigned
When you set a transform object for several bones at the same time.
# Get control
transform_control = animation_clip.GetControl("Layer", bone1)...More
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  •  886
Submitted by The-any-Key

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Votes
Active
Currently we can only add material keys with ex: material_component.AddDiffuseKey
But no way to remove the keys....More
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  •  859
Submitted by The-any-Key

0

Votes
Closed
I have spent the past few hours trying to connect Live Face to Motion Live in IClone 7. I have an iPhone Xs. I have tried both over wifi and a USB connection, making sure I put in the correct IP address in Motion Live. My Live Face app is up-to-date as is iClone7 and Motion Live. I feel like...More
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Submitted by Toshgirl

0

Votes
Closed
Tried to download some trial plugins from the-any-key but got "Access Denied" error
Christopher Watts...More
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Submitted by videodv

0

Votes
Active
I would like the ability to directly paint materials on a prop or terrain within iclone....More
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Submitted by MuriithiNyaga

0

Votes
Released
Hello everyone,
With version 5 and 6 when I put a video on a billboard, plane or background after rendering, the videos were playing, not anymore with Iclone 7.
Interestingly, everything works well in Iclone 7 before rendering. The video plays....More
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  •  958
Submitted by Pollux

0

Votes
Released
This is happening quite frequently. Specially while extensively working with materials texture.
Once in a while after clicking texture channel the File Open dialog would stay open and cannot be closed.
The only way to continue working is to kill iClone from the Task Manager and reopen it...More
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  •  1733
Bug
Submitted by 4u2ges

0

Votes
Closed
In German iClone 7.41.2525.1 seems to be a problem with Motionlive and LIVEFACE and Leapmotion when trying to add these gears to a character.
After clicking on the plugin name after "Add Gear" nothing happens and the Console Log prints AttributeError Message. Tested this on four different machines...More
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Submitted by n.huebner_158245

0

Votes
Assigned
When you create a key with ex: ...SetData("Position/PositionX"...
and then try set the key type with object.GetControl("Transform").SetKeyTransition(...)
It wont set the transition type in the new key...More
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  •  865
Submitted by The-any-Key

0

Votes
Released
Play first frames and see that the camera moves in the expected direction.
Move the key so they are side by side.
Play first frames again and see that now it makes a long curve down....More
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  •  1108
Bug
Submitted by The-any-Key