878 issues found

0

Votes
Released
When I am converting my character to "Game Base" it looses almost all details. This started to happen when i upgraded from 4.2x to 4.31. I noticed that there are almost no details in the new normal map that is created when converting the character to "Game Base". This happens regardless of...More
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Bug
Submitted by henkee Sep 21, 2023

0

Votes
Not Reproducible
After using Headshot1.0 to add a head to a cc3+ body, the command to send to Iclone seems to work, but Iclone says "failed to load file". I have tried various bodies, all cc3 or cc3+ but nothing seems to work.
I have also tried to save the figure as an iAvatar. But iclone 8 will not import...More
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Submitted by waynewiz16 Jul 4, 2023

12

Votes
Active
Hi everyone. I'm not sure if I wrote the subject correctly and not sure if this applies as an issue, if not, then I would like to make it as a feature request.
I use Blender to paint skin weights on clothing as is a much better experience than CC4 sadly.
Painting Skin Weights in CC4 is slow...More
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Submitted by NexVice Apr 30, 2023

0

Votes
Released
I tried to load 4.11 created CC3+ character files on 4.2, but it always crashed. Then I set up my character from scratch (using GoZ and custom textures) in 4.2 and it crashed again when I added displacement maps to the body. Tried again after the 4.21 update, but it still crashes when adding...More
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Submitted by Hoben Mar 18, 2023

0

Votes
Not a Bug
I export a character for unreal engine and when I import it into Unreal the mesh gets totally messed up. See pics.
I have tried selecting different skeletons that were available and different versions of unreal. 4.26 to 5.1...More
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Submitted by brainsguy Feb 21, 2023

0

Votes
Released
Hey,
I'm using Unreal 5.1 and I'm trying to use the current version of the auto setup for it, but it doesn't work. I've seen online some people seemingly have access to the Unreal 5 auto setup plugin, is that available?
-Justin...More
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Submitted by justinmarshall20 Nov 26, 2022

14

Votes
Active
For a future update to Character Creator 4, I think that it would be quite helpful if a couple of parameters were introduced that could give artists the capability of either generating a new character completely at random using the artists' entire material/asset library, or by giving the artists...More

3

Votes
Assigned
I'm working on a character for which I used the Camila example as a base. I repeated the steps below with an unmodified version of the Camila example and also got the crash.
Steps:
In the scene I select the mesh for the body....More
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Bug
Submitted by Zimos Oct 20, 2022

0

Votes
Not Reproducible
Hi! Just before updating to CC4.02 I had no problem importing into CC characters and assets previously modified in Blender.
Right after the update, CC is not able to handle any fbx from Blender and it crashes during the process (FYI I'm using the official bridge plug-in). So the files that...More
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  •  1247
Submitted by fernando.olivera.raya Sep 30, 2022

1

Votes
Active
With the new standard blendshapes, the morph to close the eyes does not completely close them when the eyes look up (so when the eye-look-up morphs are active). This is really noticeable in closeups whenever a character that is looking up blinks, it would be great if that could be fixed.
This...More
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Submitted by tamulur Sep 15, 2022
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