123 issues found

0

Votes
Closed
https://youtu.be/m1KPZ9rHhqs
https://youtu.be/ol6bVobuMfc...More
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Submitted by blackant

0

Votes
Assigned
- Create a Neutral character or any
- replace eyes and teeth with Game version 1 UV
- Optimize the character to game version...More
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Submitted by blackant

0

Votes
Active
Hi,
While making characters, I Know that I will only work with symmetrical Morphs.
But I noticed that while using sliders, I have to constantly taking care about what the name of the slider is because I Have to Avoid Unsymmetrical modifiers,...More
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Submitted by blackant

0

Votes
Not a Bug
There is a bug happening in cc4 when exporting head mesh for metahuman it doesn't allow the "high" quality option in the drop-down selection. it says for the high option you need to bake the textures at 4k in the skin editor but no matter if you do that or even select the stock character base...More
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Submitted by SkillsAndVariety

0

Votes
Active
Hello,
I made character in CC4, exported to Unreal 5 (working on both versions 5.3 and 5.4). I want to connect face meshes to Live Link, but I can't find good solution how to make blueprint for animation controlled by Live Link. I saw on internet that for CC3 (i guess) there is a couple of...More
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Submitted by zgr.blk

0

Votes
Active
Can't find any description how to use it,realtime subdiv button is not available, gray,not clickable. What is the problem? Tessellation and ordinary subdivision works fine,but i need to divide mesh first and only than export it via GoZ to Zbrush and than be able to send it back is it possible...More
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Submitted by gorafume94

0

Votes
Not Reproducible
I don't know how to export a good charater, when I export a charater to unity, the result look very bad, the hair,the eye look bad, could you tell me how to export a charater to make it look as well as in the Charater Creator Sence?
My email: xinyunapp@163.com...More
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Submitted by 137439824

0

Votes
Released
Can't export a jpg or video with all textures, they disappear. It happens in Iclone 8, can't export a video either. All textures are gone in the video....More
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Submitted by jcorreajr2000

0

Votes
Active
When I send a character to AccuRig the resultant rig that is reimported to maya/Houdini is offset from the source mesh. Can you please make it so that the mesh maintains its positioning after rigging....More
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Submitted by bryanebentley81

0

Votes
Active
I havent used morph sliders for a moment, today i discovered the below.
Do the following:
- Load a character...More
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Submitted by K_Digital
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