809 issues found

0

Votes
Not Reproducible
Have been working in the facial expressions of an avatar using the facial profile editor and GoZ to generate them , but each time I send the character back from Zbrush to CC4 using the GoZ and update the Left eye of the character keeps shifting its position to the other side ,doing weird...More
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Submitted by gerardo094

0

Votes
Not a Bug
I used to be able to copy a .ccProject file and rename it to and .iProject file. Now I get an error ("Failed to load file) when I do this.
Here is a link to two files. They are identical, but I renamed on to have the .iProject extension.
https://drive.google.com/file/d/1gzHSXYuqkWdLEvHnn23UU1aFnFApFzoR...More
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Submitted by webdefender

0

Votes
Released
After updating to CC4 4.3 along with the Unreal Live Link update, the apply CC textures function does not appear in Unreal 5.2 when using MetaHuman version Unreal 5.2, even after implementing the autosetup and saving the entire project....More
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Submitted by fabio.alexandre.barletta

0

Votes
Active
Hello,
I've been selling items since CC3. There everything went without a problem.
In CC4 the Packager/Pack works without any problem, but I have a problem with the Verify tab. Even though I have already uploaded a number of items to the Content Manager via CC4, not a single item is displayed...More
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Submitted by ReMark3Dcz

0

Votes
Active
I posted two pictures of a custom character uploaded in CC4 and 3dXChange. Why expressions editor works in 3dXChange and not in CC4!!! Yes, you will say, use a blender!!!! But why!!! I bought a CC4!!!!...More
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Submitted by nikofilm

0

Votes
Released
There is an issue with using LWHQ hair exported with characters from CC4, where Lumen in darker environments will render hair completely black, which means you can not use the CC4 characters in dimly lit environments. Please, investigate the issue and update Lumen support for the hair shaders...More
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Submitted by lena_768280

1

Votes
Assigned
when i export the avatar to blender and click install lod/merge materials, the shapekeys for the avatar are unusable in blender. if i set them to 1, the avatar shrinks so that it is no longer visible.
if i merge the materials before, the avatar is no longer humanoid and does not export any...More
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Submitted by webentwicklung

3

Votes
Assigned
Please refer to this forum thread.
https://forum.reallusion.com/535100/Cant-export-fbx-without-UDIM
No really need for screenshots in this case, but I will put one....More
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Submitted by NexVice

1

Votes
Active
Reallusion has great product family and we have been using most of it as this point. Recently we have currently purchased the wrinkle expression package and it worked very well with our avatars in CC4. We have been using ARKit tool base face mocap too which require the CC3+ traditional facial...More

0

Votes
Active
FBX Exporter works unstable. I only exported the first few times with a .json file attached. But the next time it is not possible to export the FBX with .json attached. (even with CC4-Blender-Tools-Plugin )
I need a document or a video tutorial
Thank you...More
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Submitted by tungvinhlong007
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