Votes
0
Product:
Character Creator 4
Version:
4.3
Status:
Not Reproducible
Issue 10615
Problem using the Facial profile editor in combination with Go Z from zbrush 2023
Have been working in the facial expressions of an avatar using the facial profile editor and GoZ to generate them , but each time I send the character back from Zbrush to CC4 using the GoZ and update the Left eye of the character keeps shifting its position to the other side ,doing weird stuff like rotating like a mirror or getting its geometry all tangled.

Already tried deleting the GoZ cache , also tried sending it from the Facial profile editor as "relink" , or "create" both giving the same issue back. tried also parenting the eye to a bone and binding it but when doing the facial profile editor procedure it keeps shifting position even when in Zbrush it appears untouched.
OS: Windows 11
  •  2
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Submitted bygerardo094 Jun 22, 2023
1
COMMENTS (2)
Peter_737068 Jan 2, 2025
Did we get a solution to this as I'm having the exact same issue. Mine is a custom character that I've created and rigged using AccuRig. I had to fix a few weighting problems in Maya but everything works as expected until I then try added expressions using the GOZ plugin under the expressions editor. It links back fine but then when I use the slider the blendshape works perfectly for the area I'm working on, in this example it's the jaw. But the Right eye (screen left) moves out of alignments and also scales down on the x. It's like it verts are zeroing out to the center coords.
Feedback Tracker Admin Aug 30, 2023
Hi gerardo094,

Thanks for your feedback!
Does this issue occur in every avatar?
Please capture a screen video to reproduce this issue, and upload it to YouTube then attach the link in your next comment.
Thanks for your help!

Calvin
Reallusion
1