844 issues found

0

Votes
Active
1. Make a character through HeadShot2
2. Apply "Female Asian.ccSkinGenP..." to the character
When the window pops up, you can't do anything, including clicking the close button...More
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Bug
Submitted by 33201037

0

Votes
Not Reproducible
1- Program freezes or crashes moving accessory meshes (before skinning them), it's not a consistent bug but it happens often.
2- Meshes loose textures when rendering with "Render with Max Texture Resolution"...More
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Bug
Submitted by Dani Marti

0

Votes
Active
Hi,
While making characters, I Know that I will only work with symmetrical Morphs.
But I noticed that while using sliders, I have to constantly taking care about what the name of the slider is because I Have to Avoid Unsymmetrical modifiers,...More
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  •  100
Submitted by blackant

0

Votes
Not a Bug
There is a bug happening in cc4 when exporting head mesh for metahuman it doesn't allow the "high" quality option in the drop-down selection. it says for the high option you need to bake the textures at 4k in the skin editor but no matter if you do that or even select the stock character base...More
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Submitted by SkillsAndVariety

0

Votes
Active
Hello,
I'm actually following tutorials to create props imported from external content like Sketchfab,
And sometimes the quality of the mesh is not as good as it could be,...More
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  •  108
Submitted by blackant

0

Votes
Assigned
Hello, during the export of my two last characters the CC is crushing.
I tried a couple of advice from bug reports but nothing helped. Sending you a link to the latest crush dump.
https://drive.google.com/file/d/1cvu9hfzR0GBNj9inRt46I0yJ-Rn-bu9O/view?usp=sharing...More
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Submitted by patrick_536311

0

Votes
Active
Hello,
I made character in CC4, exported to Unreal 5 (working on both versions 5.3 and 5.4). I want to connect face meshes to Live Link, but I can't find good solution how to make blueprint for animation controlled by Live Link. I saw on internet that for CC3 (i guess) there is a couple of...More
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Submitted by zgr.blk

0

Votes
Active
Can't find any description how to use it,realtime subdiv button is not available, gray,not clickable. What is the problem? Tessellation and ordinary subdivision works fine,but i need to divide mesh first and only than export it via GoZ to Zbrush and than be able to send it back is it possible...More
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Submitted by gorafume94

0

Votes
Not Reproducible
I don't know how to export a good charater, when I export a charater to unity, the result look very bad, the hair,the eye look bad, could you tell me how to export a charater to make it look as well as in the Charater Creator Sence?
My email: xinyunapp@163.com...More
  •  2
  •  108
Submitted by 137439824

0

Votes
Closed
Dear person in charge
Hello,
I am experiencing unnatural changes in the tint of models imported on Unreal Engine 5 and would like to seek support....More
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Submitted by k.kuramasu
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