844 issues found

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I understand this not to be a bug but rather, just an oversite. I'm creating gigantic characters that need to be scaled approximately 1500. I've successfully scaled my characters by morphing the character by 500 then in iClone adding an additional 1000.
When I've scaled the character, I've...More
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Submitted by Ascensi

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請問貴公司都沒有中文教程嗎? 沒有中文教程.學習使用上難度真的很高. 基本上youtube跟大陸B站的中文教程也非常少.而且也不完整.要向他們買進階課程.也都只支持支付寶支應.台灣這裡也沒辦法配合.台灣相關電腦課程教學資訊也非常少.想要花錢買課程學習也很困難....More
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Submitted by johnsonricha66

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Closed
I have message "failed to open the file" for each commands...More
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Bug
Submitted by guy launay

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Closed
https://youtu.be/m1KPZ9rHhqs
https://youtu.be/ol6bVobuMfc...More
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Submitted by blackant

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Votes
Assigned
Create a character with hairs and clothes.
Modify strand colors
Modify Cloth difuse colors...More
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Submitted by blackant

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Votes
Not a Bug
Trying to export a head for metahuman shows all 4k source textures and only allows medium export and says you need 4k textures for high....More
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Bug
Submitted by bad_character

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Votes
Closed
I only updated CC4 and it stopped working (sending files to Zbrush.
I've tried removing facetool folder and file from the ZPlugins64 and uninstalled face tools from the Hub to then reinstall to reset everything but it changed nothing.
I am reluctant to post here any more for bugs as I've stated...More
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Submitted by Ascensi

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Add possibility to right click over colors to copy rgb value
and then right click to another Color Value to paste it.
Especially usefull while working with airs patches...More
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Submitted by blackant

0

Votes
Assigned
- Create a Neutral character or any
- replace eyes and teeth with Game version 1 UV
- Optimize the character to game version...More
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Submitted by blackant

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Active
Hello, i have discovered when importing OBJ with or without Metallic/Roughness maps , both are not editable. Only when replacing them, export the imported obj and re-import it or deleting the maps (DEL) , then Undo with STRG+Z makes them editable.
I asume this must be a bug. Please refer...More
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Submitted by K_Digital
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